Recently, @Balance_Fun launched a Key Node sale event for the upcoming TGE. I won’t go into too much detail about the rights, investment returns, and the necessity of participation for Node holders. What I mainly want to discuss is, what does the Balance project actually do? Why did a16z invest heavily twice? How to link the ‘accompanying play’ platform of web2 with the huge industry of web3 games, etc.?
Balance is a blockchain game experience platform launched by E-PAL gaming companion platform. In the web2 world, companionship has become a huge market, where users find people to improve their gaming skills, find people to socialize with to enhance their gaming experience, and so on. Eventually, these people gather together to generate platform scale effects, becoming potential audiences and brand amplifiers for other game developers and operators, thereby demonstrating greater economic and commercial value properties.
In other words, users in the casual gaming market are inherently the “make money online” generation, familiar with various points, growth incentives and other gameplay, and can naturally become potential incremental users of web3 games and Tokenomics, which can be said to have the attribute of self-contained Mass Adoption.
Balance is a game service platform that crosses the web2 and web3 divide, tailored for web3 Native, based on blockchain. With E-PAL’s millions of users on the ‘play with’ platform, any game applications and services connected to this game service platform can find good commercial value, including cultivating early loyal users, building an early game community, and constructing a free and open player trading market, etc.
YGG (Yield Guild Games), as a DAO gaming guild organization, everyone still remembers the craze of GameFi sparked by the Play-to-Earn model in the last cycle, and the glory and market performance of YGG in the past are also well known to all.
The operation logic of YGG is also very simple, based on the player pool of the game guild to invest in some web3 game NFTs and other related assets, and then through core asset leasing, $YGG Token incentives and other means to generate a positive business flywheel, ultimately making it a web3 game traffic entry platform and early game community incubator full of imagination space.
Personally, I think that the market positioning and brand of Balance are very similar to YGG, and to some extent, even better than YGG in terms of its global user base, product service coverage, and commercial imagination space. However, YGG has seized the opportunity in Non-fungible Token, GameFI, and Metaverse, while Balance is still waiting for the wind to come. Moreover, a16z, which invested in YGG initially, has gained a lot, and now they have invested in Balance twice, which shows their clear intention and ambition.
Although most of the time the game track is unremarkable, there may be a phenomenal game that explodes the market at any time, which is the highlight moment that platforms like Balance have been waiting for.
As far as I know, many platforms including @Orbiter_Finance cross-chain bridges, @carv_official game identity data protocol platform, @sophon RPC Node service platform, etc., have adopted the strategy of Node sales. Node sales itself is also the result of web3 platforms commercializing their own prospects after Tokenomics.
Based on this, it can achieve the goals of rapid financing, binding core users, forming a community of interests, etc. It can be understood as a pre-TGE ‘internal public sale,’ suitable for projects with a clear closed-loop business path and a certain accumulation of potential user base, market resources, etc.
Balance has accumulated $30M in financing, and the investment institutions include top players in the industry such as a16z and Galaxy Interactive. The platform has 12 million registered users, with over 2 million daily active users. It has also established partnerships with over 80 web3 game companies, supporting more than 180 games, and so on.
Obviously, it is these solid operation and rise data that have spawned this Node sales plan and the subsequent TGE. As for what kind of performance can be achieved, and how high the Secondary Market can reach, it depends on when the gaming track will draw attention in the Bull Market Main Rising Wave?
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What are the highlights of the Block chain game platform Balance, which has been invested in twice by a16z?
Author: Haotian
Recently, @Balance_Fun launched a Key Node sale event for the upcoming TGE. I won’t go into too much detail about the rights, investment returns, and the necessity of participation for Node holders. What I mainly want to discuss is, what does the Balance project actually do? Why did a16z invest heavily twice? How to link the ‘accompanying play’ platform of web2 with the huge industry of web3 games, etc.?
In other words, users in the casual gaming market are inherently the “make money online” generation, familiar with various points, growth incentives and other gameplay, and can naturally become potential incremental users of web3 games and Tokenomics, which can be said to have the attribute of self-contained Mass Adoption.
Balance is a game service platform that crosses the web2 and web3 divide, tailored for web3 Native, based on blockchain. With E-PAL’s millions of users on the ‘play with’ platform, any game applications and services connected to this game service platform can find good commercial value, including cultivating early loyal users, building an early game community, and constructing a free and open player trading market, etc.
The operation logic of YGG is also very simple, based on the player pool of the game guild to invest in some web3 game NFTs and other related assets, and then through core asset leasing, $YGG Token incentives and other means to generate a positive business flywheel, ultimately making it a web3 game traffic entry platform and early game community incubator full of imagination space.
Personally, I think that the market positioning and brand of Balance are very similar to YGG, and to some extent, even better than YGG in terms of its global user base, product service coverage, and commercial imagination space. However, YGG has seized the opportunity in Non-fungible Token, GameFI, and Metaverse, while Balance is still waiting for the wind to come. Moreover, a16z, which invested in YGG initially, has gained a lot, and now they have invested in Balance twice, which shows their clear intention and ambition.
Although most of the time the game track is unremarkable, there may be a phenomenal game that explodes the market at any time, which is the highlight moment that platforms like Balance have been waiting for.
Based on this, it can achieve the goals of rapid financing, binding core users, forming a community of interests, etc. It can be understood as a pre-TGE ‘internal public sale,’ suitable for projects with a clear closed-loop business path and a certain accumulation of potential user base, market resources, etc.
Balance has accumulated $30M in financing, and the investment institutions include top players in the industry such as a16z and Galaxy Interactive. The platform has 12 million registered users, with over 2 million daily active users. It has also established partnerships with over 80 web3 game companies, supporting more than 180 games, and so on.
Obviously, it is these solid operation and rise data that have spawned this Node sales plan and the subsequent TGE. As for what kind of performance can be achieved, and how high the Secondary Market can reach, it depends on when the gaming track will draw attention in the Bull Market Main Rising Wave?