Looking back at @spaace_io's development pace, it is actually very restrained.



From early small-scale testing, to gradually opening up user scale, and then to the official launch of XP and gamification mechanisms, each step is laying a foundation rather than chasing hot trends.

There are no shortcuts through paid acquisition, only genuine users, real transactions, and authentic engagement.
This is also why many early users who kept completing tasks, placing orders, and participating in bidding are now in a very advantageous position.

2025 is the year to lay the groundwork,
and now is the critical window before the next phase begins.
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