Recently, I’ve come across a few more chain game pools that are pouring out rewards like running water as soon as the tap opens. It was lively for a few days, and then all that’s left is that kind of soul-searching question: “Can you even sell it or not?” To put it plainly, the economic system only has two legs: can consumption keep up with production? If consumption is built into something players are “forced to spend” on, they’ll curse up a storm. If it’s built as “you don’t have to spend,” then nobody spends. In the end, inflation inflates the pool until it bursts, and liquidity runs away faster than the players.



Now, with added testnet incentives and expectations of points rewards layered on top, everyone is on the lookout for whether the mainnet will issue tokens, but their hands are being very honest: just harvest first, then deal with the rest later. Anyway, I’ve watched from the sidelines too long— the more the story leans on “the future looks great,” the more I’m afraid that a sudden black swan will shut the door, leaving only bagholders comforting each other. That’s it for now. Don’t ask me what I’m going to do—I’ll just try to be less often the last person.
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