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The gameplay of projects like MemeMax_Fi is essentially about turning your attention into assets. It's not the kind of superficial activity where you just click around and complete tasks. From my own observations, the most interesting part is actually their understanding of user behavior. Every interaction you have on the chain, every order you place, is not just a single transaction at the moment, but gradually accumulates into quantifiable items like MaxPacks and MP. This design approach connects fragmented user activities, making each action have long-term value, which is indeed a bit different.